This is a ridiculously easy way to greatly improve your durability in combat. "You" sees the spot. No, an echo can't be flanked, because it isn't an enemy, ally, or creature. Fighting Style Defense. It is the same size as you, and it occupies its space. It rarely goes right when they don't do this (remember the subclasses in SCAG?). Warlock after 5 so you have spike growth? Well, when I first looked at Echo Knight I thought it was cool. I havent worked through the spells yet, though. Because Echo Knight Fighters can command so much positioning in combat, you should always be able to lend a hand to your squishier teammates. Spell Changes: +dimension door, +mending. Immediately, the men sprung into action and the Resolute was jumping into hyperspace toward Teth now that their comm was finished. is there a chinese version of ex. Sure, they might be upset about the option removal, but they'll be happier in the long run because of the time that will be freed up that would've been used for rule debates and other frustrating circumstances. Echo movement! Since the mutant misunderstood crocodiles are the hardest hitters in this fight, you place your echo right behind it to threaten a Ghostlance barrage if it succeeds on its save and tries to leave. I will incorporate your input as soon as I have a chance! It works very well, but to my mind the combo of your echo, the sentinel feat and ancestral protectors from ancestral guardian is truly great. Laugh as they waste their critical hit or big, nasty spell attack on your echo instead of your ally! Will a Reckless Attack give advantage on attacks against a manifested echo of an Echo knight? A second season was released on February 24, 2023. How would you rate this build compared to your flagship builds ? One option you might have when facing a powerful enemy who depends on magic is to Ready your movement to affect the enemy only during their turn, playing to your initiative order. Because I chose to go on with warlock, I went with the Fiend. No, echoes don't have a speed, so difficult terrain doesn't effect them. The Echo Knight is getting extra attacks right out of the gate! Thread: How would you build an Echo Knight Rogue? No, because the attack would originate from a position that wouldn't have the cover. That action can be used only to take the Attack(one weapon attack only), Dash, Disengage, hide, or Use an Object action. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website. Counterspell Premier defensive option and your greatest tool against the scariest enemies in the game: casters. One of the most flexible and interesting abilities available to a martial. Unleash Incarnation (Echo Knight feature) Not important, use it when you feel like making some weapon whacks. Fight with Clones: Echo Knight 5E Guide. Now, in addition to what we do with our action, every time an enemy provokes an opportunity attack by moving away from the echo, we can launch them up to 30 feet back. You will not be master of others or their slave. Your help has been awesome. This also makes them immune to spells or conditions that would affect a breathing creature. Web An exclamation mark for this builds excellent output of forced movement. The Echo Knight gets a huge amount of front-loaded features. All in all, this is a subclass that has a ton of style, useful mechanics, and exciting ways to play. If someone grapples the Echo, can the echo still move? Many thanks to the community and many authors who I read and stole answers from to include here. Additionally this thread is not meant to debate balance. In such a situation, I could definitely see Echo Knights functioning as a kind of Spec-Ops force within a larger military organization. But for most purposes its just flavour, not taking advantage of much mechanics. As a bonus action, you can teleport, magically swapping places with your echo at a cost of 15 feet of your movement, regardless of the distance between the two of you. This stops any movement they may have been taking. Source: Explorer's Guide to Wildemount. Posted by Joab | Dec 12, 2022 | Class Guides, Fighter Guides, For Players | 1. > Creatures provoke an opportunity attack from you when they move 5 feet or more while within your reach, and if you hit a creature with an opportunity attack, the targets speed is reduced to 0 until the end of the current turn. They can still disengage because being within 5' of the Echo is not being within "your reach". My echo can be considered an enemy of the target; it may attack them and they may attack it. Per Jeremy Crawford, "The echo created by an Echo Knight doesn't have a speed, and the knight can move the echo in any direction, including into the air. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. So, the only thing that triggers Unleash Incarnation in the game so far are your Base Attack Action, Action Surged Attack Action, and Hasted Attack Action. When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echo's space. The trouble is that you have to use your action each turn to see through the spider's eyes. There are three ways that you can use your echo. They also took the duel wielding feat and I'm letting them use two battle axes. Yes, but only if the traps can be triggered by things not considered creatures. Repelling Blast An automatic invocation pick. The Attack occurs right before the creature leaves your reach. You can sustain this effect for up to 10 minutes, and you can end it at any time (requires no action). The impactful control spells are kicking in, and winning initiative becomes more valuable. View and manage file attachments for this page. This fighter subclass, introduced in the Explorer's Guide to . Just sad the fighter stuff ends up like this. Champion Fighter in D&D 5e | Full Subclass Guide, The Legend of the Peasant Railgun in D&D 5e, Attack of Opportunity in D&D 5e Explained, Best Druid Spells By Level: A Top 10 List. All Rights Reserved. The OA triggers at range, as if you were in melee, just like as if you were concentrating on a spell is not a spell but its still a concentration ( and so is the OA that gets triggered from 30 ft away from you ). Note how its conditional is tied to when a hostile creature provokes(! A: No, since the Echo is not considered an ally or a creature, as required by the rules for sneak attack. Careful use of the Echo means one can use the Echo and Unleash Incarnation to get attacks on Surprised creatures, and creatures that have not gone yet in combat, (and thus get Advantage). But it also offers things the Fighter, or any class struggles to get anywhere else. However, grabbing something like Great Weapon Master will help you deal some awesome damage with your attacks (including those from your echoes!) This also means that you dont need to land the echo before swapping anymore if you havent had other means of flight already. A point, live dog, grew into sight running across the sweep of sand. Its going to be fun watching this play out. Dimension door A versatile spell that you can also incorporate some echo maneuvers with. Just some dumb FYI. Jeah I wrote that a little missleading. Plus, youre quite good at counterspelling due to Magical Guidance. However, its also worth noting that these features will heavily rely on your Bonus Action. Echo Knights summon spectral images of themselves from "unrealized timelines" and use . This doesnt work. It doesn't say the enemy needs to be a creature, just "another enemy of the target." Could a Rogue Inquisitive use their Insightful Fighting ability to gain sneak attack from their Echo? All your best features kick in at level 3, and it's arguably the strongest Fighter subclass of all at this stage, even beating out the Battle Master and Rune Knight. Of course if you took three levels of warlock, pact of the chain, and the voice of the chain master invocation you can have a familiar that you see through at all times without an action, at which point you can totally live the dream of parking your familiar in the shadows, sitting 15 feet away in another room, and summoning and attacking with your echo every turn no matter how many times it gets killed. Monster X walks through Echos space, moves 5 feet, triggers reaction OA from you as if you were in the Echos space, but you are not in the Echos space. However, you want to make note of an important part of the wording here. an interesting addition to ghostlance could be a bladesinging metalic dragon born from FToD. 75-feet coverage, up to 45-feet reach in the air, this lets you perform melee maneuvers, but the echo gets popped., Move your echo 30 feet in any direction, up to 60 feet away from you, swap places by spending 15 feet, up to 75 feet traveled, including up to 60 feet of verticality, but the echo gets popped.. A reliable damage boost for our game plan. rev2023.3.1.43266. [edit] Updated the answer in the FAQ. Cavalier Level 10 Of course, you could also take a different approach to it entirely. The knight soon arrived to hear the sad story, and, maddened with fury, rushed forward to the spot. I know. An enemy might think theyre looking at just one warrior, but that changes fast if that warrior is an Echo Knight. Even then, within the 119 SA Compendium tweets that regard Opportunity Attacks, 51 instances of the word Provoke or Provoking are used. Here are some ways to mix up your movement. Opportunity Attacks for the rest of the turn. Youve got a special trick to get your way. The synergy with a 3 level dip with Echo Knight is nice. Its a seriously fun way to deny an enemy the satisfaction of hitting your ally with something nasty. Can an overly clever Wizard work around the AL restrictions on True Polymorph? You can place the echo to prevent an enemy in spirit guardians from reaching within 5 feet of you without being blasted all the way out on their turn. Do note that you need 15 feet of movement to make the swap, so being grappled or restrained can limit this. While the echo is summoned, an Echo Knight can cause its attacks on its turn to originate from the echo's position, can make opportunity attacks from the echo, and use a bonus action and 15 feet of movement to teleport and swap places with the echo. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); 2022 Tabletop Builds. Ah, makes sense. Script written to have a Burst pet in 2nd slot as well, in that case, the first 2 pets need only 2605 combined health. Personally, I think if you are possessing a spider familiar then the echo should also be a spider! Only thing a little painful is the be so close to 9th level Sorc spells at the end. Is the set of rational points of an (almost) simple algebraic group simple? Languages Common, Undercommon. while Subtletly used the commotion to sneak past Marksmanship into 5th. Made a character joining a game at 7/8th level transition. Normally if you make an attack from hiding, the enemy will be able to figure out where the attack came from. The attack roll that triggered the reaction is instead made against your echo. Keep reading for our new Echo Knight 5E Build. This can get you out of some very sticky situations or help you quickly reposition on the battlefield! can you imagine bandits invade later and this little village in the middle of nowhere conjures a hundred wolves in defence. There's a lot of potential here, but some issues. The attack must use a finesse or a ranged weapon. Your extended movement allows you to reach allies or objects further away to bring with you using this spell. What is the difference with attacks provided via spells, like booming blade, or would it work there as well? When you take the Attack action on your turn, any attack you make with that action can originate from your space or the echos space. These echoes come from alternate/unrealized timelines. Now it just seems as if it does not work with RAW if it needs this much explanation and clarification. Thus if the Knight cant attack, an Echo would never appear to attack either. Once you use this feature, you cant use it again until you finish a short or long rest. Realistically, youll be taking the Attack action A LOT as a Fighter. There is more of a learning curve to the Echo Knight Fighter than most of the other Fighter subclass options. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This however will cause your spells to be cast from the Echos location as it is irrelevant whether you are actually making an OA or delivering a spell via War Caster, as you need to be in that space when the creature leaves that spaces reach to fulfill the conditions of provoke in the first place. During this time, you are deafened and blinded. Notice how in each of these features, it specifically describe creatures provoke(!) Spirit guardians movement reduction effect applies to total speed instead of costing additional movement, making it a lot harder to enter than to exit. Even better, they can quickly command control over positioning on the battlefield. Funnily enough Echo Knight is breaking the game either way. Excellent for fighters, who are scrambling for . Flavor is free, but for all intents and purposes, reflavoring is changing how something appears, which is distinctly different to changing how things work mechanically, which is something to discuss at your table instead. Sorcerous Origin Divine Soul. Now youve got even more reason to do so! Even though they can see your echo, the echo isn't you, it's just a magical, translucent grey image. 2015 Wizards. I'm not normally one for removing options from the game, but there are times that I draw the line. Ive been working on that utilizes the new Metaverse Bugbear damage feature. Haunted One Background Starting Equipment. This is why it is important for Wizards of the Coast to playtest subclasses in Unearthed Arcana. Does attacking from your echo knight while hidden give you advantage or reveal your position? 3. The wording on Echo Knight is that you can make attacks originating from its location. I also wonder how far into Echo Knight do you want to go? This is a notable consideration if the campaign is ending soon and youd like to cash out on features, or if you use a race without a starting Feat. In this case, evidently, Provoke is missing from the Manifest Echos description for its unique Opportunity Attack. The two maries. Just make sure that your friends are watching over your body while you use it! As an action, you can see through your echo's eyes and hear through its ears. This gives minor damage types and resistance changes and nothing too dramatic or game breaking. The creature would even rationalize the illusion to be real to the best of its ability. An object can t fall prone or have the prone condition. In many of their sage advice compendiums, WotC didnt even use the word provoke when talking about opportunity attacks at all. His Echo is next to a foe out in the open. In comparison, the Ghostlance is online faster, does not have to be in conflict with Crawfords tweet,and is even more versatile and dynamic in play with its own set of caveats. We were actually debating a lot on whether to include that point in the explanation, but in the end opted not to. Its cool to see such an interesting and inspired subclass idea brought to the Fighter class. Warlock 2 / Fighter 3 / Sorcerer x (). Because they are immune to blindness, they technically aren't effected by darkness, but they also don't have any perceptions. The standard Bardic Inspiration might need to be used more proactively to avoid bonus action clog in-combat. By RAW, are you suggesting that"an additional action"is equivalent to"the Attack action"? The second and third parts of the feat only apply to the Knight herself because of the wording your reach, and the wording of the Manifest Echofeature as it relates to the timing. In addition, when you roll initiative and have no uses of your Unleash Incarnation feature left, you regain one use of that feature. Metamagic Quickened Spell and Twinned Spell. General Wikidot.com documentation and help section. And now, when we combine it with eldritch blast, powered by Agonizing Blast and Repelling Blast, we are not only doing damage to the target, but also pushing them a hefty amount away during their own turn, likely disrupting their game plan. The additional action is not an Attack action by default, but when used to attack, you are taking the Attack action. While your echo is being used in this way, it can be up to 1000 feet away from you without being destroyed. You want to make sure that you (whether the real you or one of your echoes) are always able to be in the right place at the right time. Pg 246-7 in the DMG underObjects and Damage Types states, "Objects are immune to poison and psychic damage.". They don't have functioning eyes and ears (unless you're using the level 7 ability), which means that darkness doesn't effect them, but this doesn't give any advantage to them either. Metascore: 72. Spell Changes: +protection from evil and good. In re-reading Haste, I do see that the extra action is indeed an "Attack action". Even outside of how interesting Dunamancy is, I think there are a ton of interesting ways that an Echo Knight can be brought into a campaign. Script. Other than quotes and umlaut, does " mean anything special. This doesn't seem too strange, but it is unusual that your position will be given away. The trigger for your reaction is when someone leaves the Echos space ( at least 5 feet away ). If the knight holds a torch and summons an echo, does the Echo have a torch that gives off light as the Echo is a copy of the knight?