If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only activate 1 "Shiranui Synthesis" per turn. Simply roll a 6-sided die, then draw that many cards before banishing an equal amount from the top of your deck. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". All "Crystron" monsters you control gain 300 ATK and DEF. Zombie-Type monsters gain 500 ATK during damage calculation only. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. Take damage that made their LP 500 or less. When a monster is Normal Summoned, remove from play that monster. Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. You can only activate 1 "Libromancer First Appearance" per turn. Once per turn, you can remove from play 1 Field Spell Card in your Graveyard to have this card be treated as that card, and gain the same effects until the End Phase. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. You can only activate 1 "The Weather Forecast" per turn. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. monsters on the field by 2 during the Battle Phase only. If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. Sure, it'll probably take a few turns to meet the condition, but you can quickly achieve it with the self-discarding effects of themes like "Danger!" You can only use this effect of "Generaider Boss Stage" once per turn. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Increase the DEF of all Defense Position monsters by 500 points. its Rank, during damage calculation only. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only activate 1 "Drytron Fafnir" per turn. If it was a DARK Monster Card, inflict 1000 damage to your opponent. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. Monsters you control equipped with "Starlit Papillon" are unaffected by your opponent's activated effects. This is a list of all the Yu-Gi-Oh! You can only activate 1 "Spellbook of Fate" per turn. Circuit Grand Prix". Roll 1 six-sided die, or toss a coin, 5 times. (You can only gain this effectonce per turn.) Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. You can only use each effect of "Ritual Sanctuary" once per turn. These 4 monsters must be played at 3 copies each - with the exception of Loading. Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn. You can only use this effect of "Golden Castle of Stromberg" once per turn. Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use each effect of "Giant Ballpark" once per turn. When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. When this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. Increases the ATK and DEF of all WATER monsters by 200 points. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. Spellbook of Fate - YuGiOh - If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Magikey World" per turn. You can only use each of the following effects of "The Weather Forecast" once per turn. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage. You can only use each of the following effects of "F.A. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Please send feedback or corrections here. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. You can only use this effect of "Danger! During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards. All monsters you control gain 300 ATK during your turn only. Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. You can only activate 1 "Perfect Sync - A-Un" per turn. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. ATK: 2200, DEF: 1700 You can only use this effect of "Guardragon Shield" once per turn. Link Summons of Link Monsters cannot be negated. When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to yourhand. Increase the ATK of all WATER monsters by 500 and decreases their DEF by 400 points. Nordic monsters on the field cannot be destroyed by battle. Once per turn: You can target 1 monsterin the GY; shuffle it into the Deck. You cannot Normal or Special Summon monsters during the turn you activate this effect, except Psychic-Type Xyz Monsters and "Heraldic Beast" monsters (even if this card leaves the field). both of which I don't recommend. "Triamid" monsters on the field cannot be destroyed by card effects. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. When your "Danger!" When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. Dragon Rulers Fire: Blaster, Dragon Ruler of Infernos Water: Tidal, Dragon Ruler of Waterfalls Wind: Tempest, Dragon Ruler of Storms Earth: Redox, Dragon Ruler of Boulders If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Destroy them. You can only use this effect of "Doll House" once per turn. Use with: Alexandrite Dragon. If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. During your Main Phase, you can Normal Summon 1 Gemini monster in addition to your Normal Summon/Set. You can only use this effect of "Zexal Field" once per turn. When this card leaves the field, destroy that monster. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points.