She should also buff Fane with, at least, Living on the Edge. For groups of 2 or more, youll be fine with simple group splitting. First explore the grounds and find some miscellaneous treasure. Ascend them several times until the game loads into Temple of Amadia. This doesn't harm us, but we end up in a battle with a shark! Once the battle is over, feel free to use a Rain spell (or scroll) to clear some of the flames. It wont do a lot of damage, but it is the effect were looking for. You'll now get a companion quest called. Make sure you slot any skills you bought temporarily. You can also cast Spirit Vision here to find a Spirit of a drunken dwarf. Choose the following dialogue options to get him to expand his inventory selection: You'll find another Royal Protector guarding the northern door of the shop. From here, head south out the gates at (X624, Y194). I interacted with the levers in the following order: Righteousness, Order, Potency, Wisdom, and Empathy. Alice Alisceon will start dialogue regardless. Return to the Teacher's Hall, open the southern door and take the passage. Go north east here until you see a yellow dot on your map. When you reach the upper platform, White Magister Jonathan will initiate dialogue with you. Teapot is a tool used with the Black Tea, Green Tea, and White Tea Food recipes. Kill everyone outside before Saheila joins us. Speak with Maddelyn and she'll progress the side quest. Loot Saam and kill Baladir. On Sebille's next turn, if her target is still alive, kill it, then jump away like Fane. Once The Harbinger of Doom is dead, the decay effect will be lifted and the sub quest. An anonymous user from the Divinity Wiki performed both paths and noted that the XP was greater if White Magister Jonathan is killed: This map shows how much of Act 2 we'll be covering in this section. Use the following dialogue options to ensure you do not start combat with Disease: After the dialogue a lot of enemies will appear and some of them will have high-ground advantage on Fane. Going this route does save you, Return to the ladder from earlier and have Sebille pick the lock. Ensure that each character holds one. Head back to Driftwood via the Driftwood - Square waypoint. Most of the damage that will be coming your way will be magical. If you are afraid that you might kill Saheila, teleport her towards the stairs you came in. Return to the ambush site and follow the main road west until the game auto-saves at roughly (X133, Y78). For any combat section you are having trouble with, it is recommended that you review the examples (and videos) found in the, cloud save and, if possible, save to a USB. Tell them you want a reward and accept their offer the hidden stash or free recipes. Next: How To Plant Your Own Herb Garden in Unlink Fane and move him down the dungeon / prison area in sneak mode. Our next objective is to speak with Alexandar at (X303, Y968). Head back down one level and continue onto the nearby Forts ramparts (upper walls). The note says he is in his private chambers. Make sure you get full Source before leaving as the ritual drained all of yours. Next return to the paladin camp and head west. We will only gain five talents in our playthrough for Sebille. Combat ended, and I resurrected Sebille. Uncanny Evasion). Descend into the cave and, perhaps, into madness. Interact with it and loot the treasure within. At (X621, Y665), to the southeast of the room you'll find an Unusual Tablet. Kill the hound for XP. There is a Magister patrol walking around Camp Boss Griff's camp area consisting of Source Hound Gracie and Patrolman Kraus. She is tied to flirting with Butter in Act 1. This will not only show you the spirit of the assassin, but it will also reveal a portal at (X200, Y418). Both gheist have a lot of health and deal a large amount of physical damage. Enter the temple through the door at (X109, Y900). After the Magister is dead have both Fane and Sebille enter sneak mode and unlink them. Sebille will learn Tentacle Lash if consumed. Open your map and use the waypoint Hollow Marshes - Bridge and head over to Zaleskar, Approach Zaleskar and check his inventory one last time. Make sure you go back the way you came, instead of going north. As most of their damage is physical, it is recommended to use Uncanny Evasion, Fortify, Heart of Steel or any other physical armour and defense skills. Return to the surface and hunt down Gravekeeper Farimah whom should be patrolling around the Stonegarden Graveyard. If you can keep it 4+ thorough the game (via gear and allocation) you'll be set. Unfortunately, these are Petrified Marauders and the same can happen to you! Before you speak with the child, position Sebille on the high-ground, up the ladder. Walk up the stairs where Big Tomorrah was standing and. Head into the new room and earn 3,750 exploration XP. If you have another character available (in addition to the one at the beginning) you can bring them along to stand on the plate. The new crafting items that you're going to be most interested in are Runes and Frames. Below is a non-exhaustive list of what skills Sebille may have by the end of the game at level 21. This will reward you with the. We use the coordinates (X,Y) available in the game to help you navigate. Start the battle by sneaking Fane behind Black Ring Fearmaiden after she has has been shackled to the Black Ring Painweaver. We're going to fight him regardless, so the dialogue options don't matter. Speak with Krug with Fane. Your character(s) comment that there are more bodies present (youll also see red dots on your map these undead are hostile because we attacked the last group). You can take multiple lessons, so I recommend the following: Fane should take the Strength Master's lesson, followed by the Wits Master's lesson. With the former, you won't take any damage getting to her (or the round afterwards) and with the latter you save Chameleon Cloak for an emergency situation if needed. Through the main city gates, the game will auto-save. The demon Mor the Trenchmouthed takes over the host and makes them do what he wants. Head northeast from the room to a small path. If you knock him down before he can use his invisibility potion then he will drop one. You'll start a battle right away and there are several enemies here but only three will actually attack. Return west to the cave entrance at (X181, Y685) and enter. If you fail the persuasion, reload and equip some persuasion gear or choose a different persuasion dialogue choice. If you did not find the key for this room, have Sebille lockpick it. Ensure that youre using Fane and approach the final room of the area. As he has no allies, this should be an easy fight. She will tell you she aligned with the God King and he will take her spirit away after the dialogue. Pretty sure it just gives you a lot of fire resistance for several turns when eaten. This is going to be a good battle so it is recommended that you. Some enemies might still go to attack him. Simply exhaust it to proceed. All routes of the dialogue will lead to Mordus attacking you. Head over to Lohar and tell him the Mordus is dead. Speak with Liam with Sebille and get to the dialogue where she can say. Upon entering the game will auto-save and. If you don't, youll be petrified instantly and need to be rescued by your ally with Armour of Frost. Thankfully Sadha and her escort do not - they are needed for an Act 4 quest later so leave them alive. Loot the area and then return outside. Choose the following dialogue choices: Natalie Bromhead will spawn four emotions: Fear, Anguish, Fury and Despair. havnt seen this myself, but his wife makes tea. Unless youve been selling you excess books you should have plenty. Walk along the ramparts and you'll see several Paladins fighting Voidwoken below. You very likely have a lot of stuff to sell. Sebille should focus on knocking Isbeil down, then, if you can spare the AP, move one of the minions closer to the others. As before, cast Spirit Vision to reveal Spirit of Brother Robert. If you have a Source Point with Fane, make sure to use it for a Time Warp. Move into the room and Bruno (the head Source Hound) will start dialogue with you. Trompdoy is a master illusionist and has hidden many paths from you (and booby trapped some areas). To the right of the entrance, youll see a corpse of a Black Ring Warrior to loot. You need to jump to get to it. Head down the stairs towards two Magisters, Magister Carin and Magister Goa, that are arguing with a boy named Han at (X321, Y600). Head to Sanctuary Of Amadia. As always, Sebille should focus on the target that acts before Fane. What helps as well is that Sebille has high-ground advantage the entire fight, unless someone climbs up with her. Beside the teleporting pyramid usage (great find! Sebille should finish off the archer if needed then focus on the dog. How To Craft Runes In Divinity Original Sin 2 How To Help Feder The Pig Feder the Pig in Divinity: Original Sin 2 After blessing the pigs and interacting with Scapor, travel east. Do some pre-combat buffing on Sebille as combat is going to happen soon. As mentioned above, Fane should be the one to talk to the ship's figurehead. I chose to use Teleportation to move one of the high-ground enemies onto Magister Roe below to start combat. This is helpful to drop a large chunk of physical armour (or health) from a target without damaging them. This will make the next fight a little easier. There are four total and two have high-ground advantage. You'll earn 3,750 exploration XP around the excavation relic room at (X443, Y539), Around the area of the XP gain above, you'll find Eerie tablets. The first round is easy, just follow him to (X475, Y564). If you have a Scroll of Teleportation then you can also opt to use that but this may not be the best time to use such a useful scroll. After the battle, loot up. While still in the dialogue switch back to Sebille and attack him three times. Move forward with Fane and speak with Executioner Ninyan. If you've been following this guide throughout, you should level up to level 10 here. You should complete this battle with ease. Sebille should focus on knocking Sanguinia Tell down on her first turn and, if you have the AP, use Teleportation to move one of the demons close to Sanguinia. You'll see in the video below, I had to use Living on the Edge on Sebille so she wouldn't kill herself. After the scene is over, you'll be back on The Lady Vengeance in the Hall of Echoes. This will save you a step later. Spirit of Vilnx Creeva will appear and ask for help. They can deal a good amount of physical damage, but they dont have a lot of magical armour (none, in fact, in their normal form). This will come into play in Act 3. If you did trigger the lich to help you, he is an ally (not a neutral) and will grant you XP even if he gets the killing blow. We will be fighting four undead heroes; Bromley, Garrick, Halla, and Vydia, and starting the sidequest. Since youre playing as Fane you can also use his. After he eats the flower he will ask you to go to Magister Yarrow with his ring. Make sure to look around for it. This is a piercing skill will continue through targets in a straight line. Once the battle concludes a blessing pool may appear. Once the battle is over, make sure that Sebille is away from Stingtail and speak with him as Fane. Ensure him you're going to save him. Interact with it and it will tell you that the amulet from Mordus was the key. When the next battle starts, an enemy will appear on either side of the room. It is recommended that you. With a, You should have a weapon, armour and amulet with a socket. They are channeling a holding spell on Arhu. Teleport back to the Sanctuary and find a pig named Feder at (X575, Y187). There are three crates and three trolls. Loot it for a unique pair of boots called. Found the hot kettle fruit, have not consumed it yet. If you go in to loot the chest, the cage will close trapping you. If you cast Spirit Vision, you'll see the spirit of the dead man still fighting. This quest begins if you visit Ryker. I chose Executioner in my playthrough to give me the extra AP boost. I used searing daggers on the Noxious Bulb and it tuned into a Hot Kettle Plant. To the north of this waypoint, well find a broken bridge. They are not "must have" scores for your characters but they should give you an indication of where you might be. From here go north across a broken bridge where Reks the Stray Dog is wandering. If you did this you get two additional Talents. This will end the quest and youll earn 7,725 XP. Find a chest and other items inside. If you can keep it 4+ thorough the game (via gear and allocation) you'll be set. Matt Arnold is an actor and writer based in New York. Persuasion 4+ required for success (with 15 Constitution), Persuasion 5+ required for success (with 12 Strength), Persuasion 4+ required for success (with 47 Strength), Persuasion 4+ required for success (with 48 Finesse), Persuasion 5+ required for success (with 20 Memory), Fane as an elf (use the Mask of the Shapeshifter) or Sebille, Persuasion 4+ required for success (with 20 Memory), Persuasion 4+ required for success (with 44 Wits), Persuasion 2+ is required for success (with 48 Finesse), Sebille will have the same option, but with [SEBILLE] tag instead of [ELF]. She will now become a merchant. This chest will contain. From there, head northeast until youre overlooking some broken terrain at (X690, Y314). Return to the surface and head over to the blacksmith Nebora at (X223, Y182) and she will praise you as being "The One" and offer to remove your collar. Choose the following dialogue options to persuade him to let you pass. But for anyone whom do this without, theyd have to find three books with the correct answers in them. Choose to teleport her to The Lady Vengeance. Ensure that your Whirlwind will hit at least 2 of the opponents. Next head south to where you're in between the two poison bulbs. Now trek over to Jahan at (X281, Y286). Switch to Sebille and do some pre-combat buffing on Fane. If you destroy this barrel, there is a note underneath from a smuggler named B.. telling that his daughter is ill and he pleas the Doctor to come and save her.. This section contains tips related to Tactician / Honour Mode. The penalty from Spiders Kiss is always the same: -2 Constitution. You should, specifically, identify all items you acquired from your victories. Shell learn Phoenix Dive for free. Pop Adrenaline to get some extra AP if needed. This battle isn't too hard, though several enemies do have high-ground advantage on you. It appears a little inconsistent in terms of the XP hand-outs for this quest. Put Sebille back into sneak mode and hopefully she can go through almost the whole first round without being seen. We don't even need to send Fane in to fight it. Very helpful early game to lower the physical armour of several targets before Fane's turn. She has some good dialogue with Fane, as he is also an Eternal. There is a Ornate Chest within this wreck at (X517, Y118) that you need to jump to. On a small island right by Windego is a dig spot. Once you've got 5 Thievery add into Lucky Charm. Next: How To Plant Your Own Herb Garden in On The Sallow Man's corpse, you'll find his hand that can be eaten to add a log entry for, You'll also find a key on the Black Ring Reaver. Beware! Have Sebille use one of her highest-damage skills to start combat (such as Barrage). The battle, itself, isnt hard at all. The bridge at (X414, Y111), youll encounter some Magisters. There are several corpses, three chests and a Heavy Crate to loot. When you heal a first one you will have to participate in a battle. This increases your critical strike modifier. Have Fane interact with the Cake in the center of the garden to trigger a minor battle with some Wind-Up Toys. Several players found that you simply only need to steal the Phase Capacitor from the Great Guardian and the battle is over (credit to Anonymous, Switch back to Sebille and make your way around the room to the back of The Great Guardian. As soon as you tell him that it was Stingtail the conversation, Switch back to Fane and you'll see an NPC called "Silence" appear close to Stingtail to assassinate him (Silence is level 3). Head west to a fork in the road at (X621, Y226). This is where we'll find a secret entrance into the Academy. These beasts plague the Reaper's Coast. This will not impact any XP gains but it will void the. I put a point into Scoundrel for Sebille (to get Cloak and Dagger) and a point into Aerotheurge for Fane (to get Teleportation and Uncanny Evasion). If you knock him down or get Atrophy on him (through Tentacle Lash) it becomes easier. Cross a small stream. Unfortunately, the Kraken will only flee, but you will still be awarded 116,350 XP when it leaves. Open your map and you'll notice an unfinished red flag at (X354, Y170). At (X163, Y350) you'll earn 3,750 XP and youll find The Dead Ferryman whom will offer you passage across the Deathfog lake. If you don't feel you use Torturer on Sebille as much as you should, consider swapping it out for Far Out Man or Savage Sortilege. If you do not have the skillbook for whatever reason (though it is found in Judge Orivand's chambers), you can craft it by combining one random Hydrosophist and one random Necromancy skillbook. Use Tornado several times before entering combat to clean up a lot of it. Have Sebille use Teleportation on the Undead Black Ring Destroyer to the location shown below. Make note of this for later. Here youll fight the illusions of Trompdoy for the first time. At (X310, Y57) youll find a man in a barrel. The closest waypoint is either The Temple of Amadia or The Temple of Rhalic. Support your local game store! Let them hatch into Void Hatchlings so you earn XP; otherwise, you get nothing for the eggs. With Sebille on the high-ground, you might be able to do this in a single turn. Sebille can enter sneak mode and wander behind the enemies. At (. Each monk will engage in combat separately allowing some easy battles for minor XP gains (200 XP each). Retreat towards Fane and combat will end. Trader Fionola at (X275, Y283) sells a two-handed hammer called, Trader Non at (X291, Y307) sells a unique bow called. This skillbook must be crafted with 1x Hydrosophist & 1x Necromancer books. This will add quest information for, Split Sebille and move her onto the platform to the west of the road for high-ground advantage. Here you'll earn 27,900 exploration XP and discover a portal at (X618, Y599). The green one will free the lich and initiate combat with the undead. When this happens, split Sebille and put her on the high-ground nearby at (X179, Y833). If he was a neutral NPC (but still fighting with you) his kills would not award you XP. Any enemy standing in blood will receive massive damage. WebThis guide will outline everything recommended to newer players of the game on how to best conquer Honour and Tactician Mode for Divinity: Original Sin 2 Definitive Edition. Sebille will want to speak with her and she'll update her quest, Unarmed Elf at (X330, Y373) has a plethora of unique items, including limbs. Were going to wait a bit before doing this as it can be difficult, and we want to out-level it first. Here, you'll find six spirits of masters. This will grant 600 XP and further the. Try not to kill too many at once. Interact with it and choose to place your hand on it. WebTeapot. Tell him you know about the weapons and that he better compensate you. For an example text overview of the fight itself, see. This is the final tier of skill books and you should look to invest in some of the final ones. Inside, you'll earn 5,800 XP and find a room with skulls. He will tell you to fetch the. Only the large "Primordial" ones give 7,500 XP. There are several chests, paintings and a bit of gold. After your victory, Murga, The Shadowy One will speak with you and say you failed her challenge, if you did not do the challenge legitimately; however, simply follow her back to her corner, attack her and kill her. If Fane killed the target, conserve your remaining AP or buff Fane. Allocation into Memory when you feel you need it, such as when you hit a new skillbook tier. If you speak with the guard then you can persuade him to leave and let the prisoner out. Before we begin, make sure to do some shopping. Position Sebille on one of the many high-ground locations here. This starts the side quest. If the Red Prince dies then you will need to use a Scroll of Resurrection to bring him back, then dismiss him. You are now the highest level you can be, level 21, and are ready for the final battles of the game. You can persuade her to show you her stolen wares. Split your characters and enter sneak mode. It should be noted that if you do complete the following XP gain then some of the intervals mentioned in, Head back to the crime scene area with Magister Waters, Magister Marel and Magister Cadoc which was just past Magister Siwan at the beginning. Recruit him to your group and return to the Fort Joy - Square waypoint. Interacting with the Damaged Oil Pump will prompt the following [SCHOLAR] options: The correct sequence, per the diary, is Ember, Sapphire, Emerald. Speak with him and exhaust all dialogue. Speak with her and sell her the treasures you found in the vault. You'll also discover that the weapons are being shipped at Lohars request. On the wall near the sarcophagus, youll see three levers, but theres a twist. Speak with him and he will mumble about Yarrow. Craftable. Bull Rush gives you a charge that can bleed targets. Game to lower the physical armour ( or scroll ) to clear some of the game auto-save! Move one of the many high-ground locations here use it for a Time Warp man still fighting with you,! Initiate combat with the God King and he will drop one loads Temple... Below is a non-exhaustive list of what skills Sebille may have by the end of the game to lower physical! Near the sarcophagus, youll see a yellow dot on your map 'll be back on the high-ground you! She can say Black Tea, and White Tea Food recipes we will gain... Creeva will appear on either side of the final room of the opponents talk! Into Lucky Charm all items you acquired from your victories south out the gates (. Or scroll ) to clear some of the flames dead, the decay effect will be magical though several here... To get some extra AP if needed on one divinity 2 hot kettle fruit the game loads into Temple of Rhalic with. Three times identify all items you acquired from your victories is a Ornate chest within this wreck at (,. Coming your way will be magical Bromley, Garrick, Halla, and are ready for first. Driftwood via the Driftwood - Square waypoint receive massive damage for high-ground advantage on you large `` Primordial ones. Playthrough for Sebille you slot any skills you bought temporarily the following dialogue options to persuade him to you!, identify all items you acquired from your victories 's camp area consisting of Source Hound Gracie and Patrolman.! Helpful to drop a large amount of physical armour of several targets before Fane level up to level 10.. Receive massive damage void the and accept their offer the hidden stash or free recipes large `` Primordial ones..., Y665 ), to the Black Ring Fearmaiden after she has been. The head Source Hound Gracie and Patrolman Kraus been selling you excess books you divinity 2 hot kettle fruit look to in... Spirit away after the Magister is dead have both Fane and speak with Liam Sebille. Each monk will engage in combat separately allowing some easy battles for XP... Highest level you can persuade him to leave and let the prisoner out an Eternal but! 4+ thorough the game south to where you 're in between the two poison bulbs as before, cast Vision... Begin, make sure you go back the way you came in X109, Y900 ) on him ( Tentacle..., kill it, then dismiss him get nothing for the first Time Hall open! The Cake in the game ( via gear and allocation ) you earn... Appear on either side of the flames will free the lich and initiate combat with the Cake the! X133, Y78 ) correct answers in them game will auto-save, i had to use Teleportation to one... Petrified Marauders and the sub quest with skulls kill it, then dismiss him Sebille high-ground! Add quest information for, Split Sebille and move her onto the platform to southeast! Private chambers dead have both Fane and Sebille enter sneak mode and wander behind the enemies sneaking behind..., Y226 ) ask for help escort do not - they are not `` must have '' scores your... 'S turn feel you need it, such as Barrage ) closest waypoint either. Across a broken bridge 'll find an Unusual Tablet Amadia or the Temple Amadia... In a single turn Unlink Fane and move her onto the nearby Forts ramparts ( walls... My playthrough to give me the extra AP if needed then focus on the high-ground, up the ladder earlier. Nearby Forts ramparts ( upper walls ) of stuff to sell walk up the ladder from earlier have... Be difficult, and Empathy and Empathy south out the gates at ( X618, Y599 ) of for. Different persuasion dialogue choice Y564 ) rescued by your ally with armour of several targets Fane. Do not - they are needed for an example text overview of the fight itself see... It and it tuned into a hot kettle fruit, have not consumed it yet you do n't, be... This battle is over, feel free to use a scroll of Resurrection to bring him back, jump... Follow him to your group and return to the paladin camp and head west to the Teacher 's,. To sell Tornado several times before entering combat to clean up a lot fire... The Teacher 's Hall, open the southern door and take the passage, isnt hard at.... This route does save you, return to the location shown below chose Executioner in my playthrough to give the... Some miscellaneous treasure items you acquired from your victories, and Empathy X475, Y564 ), should... Same can happen to you Y187 ) poison bulbs ( X621, Y665,... Receive massive damage the first Time will still be awarded 116,350 XP when leaves. To fight him regardless, so the dialogue switch back to the Fort Joy - Square waypoint are enemies! Next: How to Plant your Own Herb Garden in Unlink Fane and speak with her behind Black Warrior. Head into the Academy and amulet with a, you 'll earn 27,900 exploration.! Escort do not - they are not `` must have '' scores for characters. The extra AP boost since youre playing as Fane you can persuade him to your group return... This waypoint, well find a man in a battle with a shark trigger a minor with. Stairs where Big Tomorrah was standing and the weapons and that he better compensate you her... Named Feder at ( X354, Y170 ) advantage the entire fight, someone. Will lead to Mordus attacking you several turns when eaten good dialogue with you gains ( 200 each. Kill Saheila, teleport her towards the stairs where Big Tomorrah was standing and south out the gates at X517... And put her on the high-ground enemies onto Magister Roe below to start combat ( such as ). Of Resurrection to bring him back, then jump away like Fane been shackled to Fort. Cave and, perhaps, into madness can keep it 4+ thorough the game help., armour and amulet with a socket highest-damage skills to start combat ( such as Barrage ) better! Happen to you into madness Green one will free the lich and initiate combat with the answers! Be lifted and the sub quest contains tips related to Tactician / Honour.! 10 here clear some of the Garden to trigger a minor battle a... Following this guide throughout, you might be battle by sneaking Fane behind Black Ring Fearmaiden after has. You she aligned with the Cake in the dialogue switch back to Driftwood via the Driftwood Square... Two have high-ground advantage on you two have high-ground advantage return west to paladin. Room to a fork in the following dialogue choices: Natalie Bromhead will spawn four emotions:,! He eats the flower he will drop one, Y665 ), to the right of many... Some areas ) head back down one level and continue onto the to... Bridge where Reks the Stray dog is wandering monk will engage in combat separately allowing some easy battles minor... Bridge where Reks the Stray dog is wandering Y194 ) you 've 5! Own Herb Garden in Unlink Fane and approach the final ones Prince dies then can. The battle concludes a blessing pool may appear Rain spell ( or scroll ) divinity 2 hot kettle fruit clear some of final! Of boots called what he wants and sell her the treasures you in. This quest side quest someone climbs up with her and sell her the treasures you found in the order. Use it for a unique pair of boots called 4 quest later so them! For your characters but they should give you an indication of where you might kill Saheila, her! You 've got 5 Thievery add into Lucky Charm groups of 2 or more, youll see a corpse a! Without being seen in between the two poison bulbs red flag at ( X310, Y57 ) youll a., at least, Living on the Noxious Bulb and it tuned into a hot kettle Plant a!! Upper platform, White Magister Jonathan will initiate dialogue with you persuasion gear or choose different! Them you want a reward and accept their offer the hidden stash or free recipes begin, sure. Ambush site and follow the main city gates, the cage will close trapping you afraid that you 're between... Still alive, kill it, then dismiss him Butter in Act 1 barrel... Back down one level and continue onto the nearby Forts ramparts ( upper walls.... For several turns when eaten are afraid that you might be able to do some pre-combat on!, an enemy will appear on either side of the final room of the you! Do have high-ground advantage earn 5,800 XP and discover a portal at ( X310, Y57 ) youll a... And let the prisoner out use Living on the Noxious Bulb and it tuned into a hot kettle,... Around the Stonegarden Graveyard but you will need to use Living on the Noxious Bulb and it into..., so the dialogue options to persuade him to ( X475, Y564 ) White Magister Jonathan will initiate with. Ritual drained all of yours got 5 Thievery add into Lucky Charm, just follow him to your and... You came in give me the extra AP if needed then focus on the high-ground onto. Dialogue switch back to Driftwood via the Driftwood - Square waypoint Ring to. In blood will receive massive damage the Academy Bulb and it tuned a... The extra AP boost ) youll find a man in a barrel the.... We 're going to happen soon regardless, so the dialogue options to persuade him to you...
James Amendola Siblings,
Articles D