Questions, Paradox When the disaster fires, there are stacks of rebels that pop up for a period of time. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. Orthodox gets-3 unrest from their icon, and another -3 from patriarch authority, combine that with religious ideas and you have pretty much no rebellions. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). Exploration is better as 1st idea group. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. The Reason? The extra merchant and diplo slot is nice for a massive empire. The Sun Never Sets on the Indian Empire" . If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. New comments cannot be posted and votes cannot be cast. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Improve with Pskov, as you cant RM them. Take all the provinces bordering Sweden and Tver and some money. Your objective is to take Norway as your own subject. However, if they ally Denmark or Lithuania instead, you cannot take them early on. Picture it and then make it so in Europa. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. I am planning on doing a Russia playthrough. all the bonuses just have amazing synergy with russian position ad national ideas. Admin ideas at some point for this reason too. The Russian way of thinking is to blitzkrieg with overwhelming force anything which is weaker. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. You get three colonists, so you can probably race Iberia to a portion of the Americas. The age of crusading knights is fading fast. Quantity then religious then trade. What ideas should I pick? It really is tough decision. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. Colonial Russia can be fun. If Poland hasnt rivaled you at the start, you should try to ally them. I just saw that you can give the ability to create a client state to a custom nation. So too shall the Rus'. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. You dont even need Alaska, Siberia is enough, trust me. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. Welcome to Formables Expanded! The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. The worst options are: Quantity. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide In the Age of Absolutism abilities, select the +1 Absolutism. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Barely. You might want to replace something with Trade ideas, during the midgame. My go to is usually defensive or quantity as the first pick and then religious. Press J to jump to the feed. I've been going diplo early rather than influence for the extra diplomats and war score reduction (i'd then put influence in 4th place). Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. 5) Expansion. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Replace Religious with Humanist late game if you are going for world conquest. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. If you have problems running eu4, the launcher or none of your mods work, have a look at. Religious is probably going to be your first idea group. As a result, it's a massive part of Paradox Interactive's strategy masterpiece Europa Universalis 4, which puts you in charge of a nation vying for greatness on a real-world map. You will simply just take all the land through peace treaties later. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. Why should I need over 1 million of manpower? Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. Lose one battle to win the eventual war when you can fight on your own terms (preferably when you have taken your Golden Era in Age of Absolutism). Well yes, at least in 1.5, I had to hire a few mercenaries at start. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Attack the Great Horde and take as much land as you need to get to Circassia. If Kiev (280) is part of the HRE, but its owner is not a member then: Please help with verifying or updating this infobox. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. Same goes for other Hordes you will be fighting in the first 50 years or so. I'd assume he meant his ruler has an admin skill of 1. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Early siege ability and FL boost is great and 115% discipline is op. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. Always has worked, probably always will. In the second war, take the two center of trades. And select the Icon of St. Michael for extra manpower recovery and discipline. "Siberian Frontier" national idea. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. You're going to need it and it stacks well with high patriarch authority. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. How well does quality, religious, trade work? I also don't think Muscovy needs them at all. A.E.I.O.U: "All the world is subject to Austria." and our You need to start making more admin. Taking on Uzbek, Nogai, Kazakh, Siber is easy. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Haven't played EU for a long period. Swap eco for diplo. You cant outcolonize countries like Spain, GB, Portugal, dont even try it. Third pick is economic if I picked quantity first, admin if I picked defensive first. At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. Icon of St. John Climacus for spreading and embracing Institutions. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Playing with normal or historical nations. Stockpile all monarch points before Age of Absolutism starts. I'm just wondering about actual strategies in sp for Russia/Muscovy. It may not display this or other websites correctly. Quality and offensive are of course always valid too. Colonists are nice to have to expand further beyond Siberia if that interests you. Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Siege down Novgorod forts. This is unlikely, but if you do find one, declare on them immediately and take those borders. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. I suggest Quantitiy - Religious - Trade. What to pick as Muscovy early on? You can be so rich you can actually spawn global trade with this setup. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. Stack that with idea groups and policies and you will dominate late game battles. Playing with normal or historical nations. Like an eastern power probably. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. Beating the Ottomans in a war? You can have an absolutely bonkers production income with Russia. The only way it is less viable is if you are hyperblobbing everywhere into AI in singleplayer. There are couple of ways to deal with Ming and their tributaries. Kiev shall rise once gain and we shall restore it to its former glory and splendor. Ideas for a European Union custom nation . If you cant ally Ottoman, you need a big European power as an ally early on. Besides, the Grandmaster would much rather be a Duke or King. Into the forests and hinterlands of the land we today call Russia. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. And Khorasan as a march for their national ideas. Create an account to follow your favorite communities and start taking part in conversations. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. It may not display this or other websites correctly. In MPs, I'd suggest going for 4 military idea groups. I am thinking Quality and then religious. What are the best ideas? One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Russia and Quantity? I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. No good policies? Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Admin for extra GC and CCR. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. Transoxiana will have become independent from Timurids by now and taking them on wont be too hard either. Do you like Naval since it could technically help you win vs the Ottomans? How in the world so you only have one admin? They all are top tier policies. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. Get some money from their allies and get those provinces. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. When Ming has a border with a large nation who isnt a tributary, their mandate drops, making them vulnerable and in many cases, can cause a. Early innovativeness, since AI usually doesnt open with quantity ideas. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. You are using an out of date browser. Jucoy 2 days ago. Interactive corporate website, Has enacted the republican government reform. It also exists in campaigns started in 1525 or later. You should start integrating them slowly as you will get more suitable subjects and allies later. Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . It also doesn't offer any good policies with other idea groups one would pick as Russia. One is for Brandenburg, based on the Electors of Brandenburg, having inherited the Duchy of Prussia, crowning themselves King in Prussia in 1701. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. These strengths or bonuses are called national traditions, national ideas, and a national ambition . Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Press question mark to learn the rest of the keyboard shortcuts. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. Have fun! The best way to achieve this is by the Court and Country disaster. Your colonies will be mostly useless apart from troops though. Choose to get more patriarch authority almost every time. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Press J to jump to the feed. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. The base is 3. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. And Artillery ideas. Ming will want to white peace after a while. -25% reduced core cost is the best idea in the game for . Prussia can also play a decisive role in the League Wars. This page was last edited on 28 January 2023, at 17:40. You can have short lighting wars against them with good seige pips and bankrupt them. From pretty early on, your main source of income will be trade rather than taxes. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. But trully agree about eco, it might be usefull for a noob as first isea and quality second, but with time it's become totally useless Declare on a small tributary and full siege (even assault) them. Same as always, really. I have unlimited manpower anyway. Take some money if you can. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. All rights reserved. Quick siege both forts of Great Horde. RM all vassals. JavaScript is disabled. Siege down Ryazan/Odeyev. In terror our people fled the plains of Rus' and went north. I usually leave Perm for the last as they have the biggest army which helps you out in wars. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. For countries with Ruthenian or Byelorussian primary culture. You can't outlast Russia.Recorded live on twitch.tv/xobidf I don't understand the point of eco here. If you are playing Russia defensively, you are missing the point of Russia. A huge income boost. Where's Quantity? They have inferior armies, but they will have a huge numbers advantage. Other nations wishing to form Ruthenia will have to change their culture first; Lithuania is the best-positioned state to do so in 1444. If their allies are too strong, you will have to wait till they are embroiled in another war. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. To me the Ottomans are a non-issue since I beat them every game with ease. Use Oprichnina here for temporary rebel suppression. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. You wont be able to siege down the Danish capital as you wont have a navy, but you should still be able to get to 70% war score to snag Norway as your own subject. As soon as you declare, take the mission. Support Oprichnina: -30% progress from all rebel factions. As for ideas trade and diplo can be good. Idea Groups for Muscovy/Russia. Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. After this, it should be easy enough to beat them up in subsequent wars. The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Heres what I recommend-. Is +10% goods produced and +1 missionary strength a bad policy? You will need to siege down all of Sweden and the fort in Denmark. Cookie Notice Focus has been on ADM since game start. They might actually attack you at some point either on their own or with a coalition. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. This will be a long war. Is the strategy the same or are there other things that I should watch out for? Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. I really like defensive and trade as Russia. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). Humanist works too instead of religious but who wants to play humanist Tsarist Russia? Get Norway as subject like stated earlier. Establishing a frontier costs 20 diplomatic power. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Russia have gold and also very, very big production. Try NOT to fight their army and let your subjects do it for you. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. I doubt he's good enough for constant warfare and bedding quantity ideas. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. Patriarch Authority mechanic makes Orthodox religion the best in game in my opinion. For a better experience, please enable JavaScript in your browser before proceeding. Prussian missions centre around building up their influence and expanding their borders. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. If you can ally Ottoman, make that Unholy alliance. Save Oprichnina points. eu4 ethiopia ideasis ora king salmon safe to eat. Not a native-English speaker, so pardon my english. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. The combination of Orthodox with Religion is very strong. Ming is your enemy on the east. The order in which you declare wars will depend on who your enemy is allied to. One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Is +10% goods produced and +1 missionary strength a bad policy? Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). I'm not a fan of quality but if you need it then fair enough. Get level 1 advisors. It was last verified for, Please help with verifying or updating this infobox. Russian man here, trust me on this one, comrade: Religious to convert steppes and get Deus Vult CB against pretty much everything (poor mans nationalism/imperialism), Offensive for +5% discipline, which in my experience makes you unstoppable when combined with +5% discipline orthodox bonus and +5% discipline military advisor and later +5% from quality ideas, Diplomatic for -20% province cost in peace treaties since you will be constantly expanding, Administrative for faster core creating and government capacity, Trade for money. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. If you grab Norway as a vassal from Denmark early on, you can grab exploration. Later you need another big ally in Europe to fight off France and Great Britain. Economic ideas allow to shit with ducats. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Later, more Military ideas and Influence, if you plan on having a lot of subjects. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. New comments cannot be posted and votes cannot be cast. Training And Servicing Center. This looks like you could improve your mana generation and management. You're assuming that Russia will stay your ally after you find a way to release them. You want to annex them sooner to get direct borders in Europe. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. One of the Indian nations are also great to accelerate your conquests in India. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. Very good guide, Medicles. This ensures you dont incur too much AE in Asia or Europe. This should give you about 35-40 absolutism. Innovative first, institutions take a long time to make it your way and the tech cost helps. Deus Vult CB is the best till you get Imperialism CB. The new colony will start with 5 settlers instead of the usual 10. The start changed a little bit. Information, Frequently Asked If you have taken on Lithuania, release minor nations and feed them land. What is the best army composition? Administrative, as Adaptability. Automatic inflation reduction, bonus advisors, production bonuses, mainetance discounts, building discounts. Make sure you have a small stack of army next to them before you declare). It is not worth it to play colonization game as Russia. They are one of the most powerful nations at the start. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). 2) Diplomacy. Hope this little guide helps out newer players who are looking to be the next Tsar! If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. You are using an out of date browser. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. 3) Religion. Not bad per se, it's just that every other adm. group is far better. on Paradox technology, Legal In addition to the immediate benefits you also keep those provinces from being converted to Sunni. You have alot of trade centers, and pretty good province Goods to develop. I wouldn't go out of my way for it, but you may consider it. Why would I need administration ideas as Russia? Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). In MPs, I'd suggest going for 4 military idea groups. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Do not take quantity, you will already drown in manpower. The loyalty is a product of liberty desire and . Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia.