This gives the unit -1 to be wounded by incoming attacks and essentially turns them into an incredibly tough unit capable of bullying enemies off objectives. After that enemy unit has finished the move, your unit can either consolidate up to 3, or if its no longer within Engagement Range of any enemy units, it can shoot as if it were your Shooting phase, but only at the target falling back. The +1 rider is great on a lot of units and the 18 range without line of sight means your Legionaries holding a backfield objective can toss this out on a large number of units that benefit from it. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard enough cost wise to make it at least fun to use. Until the start of your next psychic phase, that model gets +2 Strength and Attacks. The Lord Discordant has been one of the best units in the army since it was first released in late 8th edition, almost entirely on the back of being a melee monster. Its a very strong trick to have. Which isnt bad, but it also doesnt deliver enough for that cost. In addition to having a decent statline with 6 attacks, the Daemon Prince. Pick an enemy unit within 12 and it cant use any invulnerable saves until your next Psychic phase. If you happen to mark the unit, you can also get the god-themed power for the unit as well. Space Marines have Chapters, Chaos Space Marines have Legions. This lets it act as a psuedo-Webway Gate for any Daemons that you have tagging along. Keep your units grouped effectively, look for opportunities to trade up when you have to sacrifice a piece, and try to avoid outrunning your coverage or leaving your rear too exposed to deep striking threats. Free shipping for many products! These documents collect amendments to the rules and present our responses to Use in the opponents Psychic phase, after a test is passed for an enemy PSYKER unit and after any Deny attempts are made. Well youve got a few options, though youre still probably only taking a single big unit: Word Bearers Chaos Cultists Credit: RichyP. The Ogryns an interesting beater, but ultimately theres no shortage of good melee threats in the Elites slot for Chaos Space Marines. This contains a Master of Possession, a Venomcrawler, two Obliterators, two Greater Possessed, and a unit of ten Chaos Space Marines. Notable for being a flyer that can also fight things with its claws, the Heldrake is a unit that will mostly disappoint you, largely because its rules just dont seem like they were written by someone who understood what it means to make something an AIRCRAFT. From there you have a number of options for the unit, mostly based on the kill team upgrade options. Still a very good power, though the WC 7 requirement does make it a bit of a crap shoot compared to other powers. This lil daemon engine comes with S/T 7, 9 wounds, and 6 attacks base, and a solid damage profile, both ranged with its pair of 2-damage excruciator cannons, and in melee. Seems fair, right? If you rolled a 10+ for the test and you picked a DAEMONKIN or DAEMON ENGINE unit, it gets +1 to both characteristics. are both solid, with the latter being extremely useful for keeping your black rune Terminator brick on the table. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Up for pre-order on June 25, 2022 and released on July 2, the 9th edition Chaos Space Marines codex is now alive and kicking, and we can get up to speed on the long war. On the other side of things, Masters of Possession have access to the Malefic discipline, which is mostly buffs for Legion DAEMONKIN units. This works best in something like Black Legion or Emperors Children where you have a way to mitigate the -1 to hit, and theres reason to consider. If you just stopped in to check on something or look for ideas on a single unit, thats cool too. Humanitys Emperor may have gained some of the powers and knowledge he used to create the Primarchs from the Chaos Gods themselves meaning that the fall of many legions of Space Marines may have been inevitable right from the start. The Ogryn is more of a bruiser and can be a legitimate threat, with 5 attacks that hit on a 3+ and a S7, AP-1 2-damage profile, plus an additional claw attack that comes in at S6, AP-2, 3 damage. Also, it means people can stop going on about it all the time. On the flip side, this unit can be incredibly annoying to remove thanks to its Accursed Horde ability, which prevents it from doing actions or being in a Transport but gets you back either 3 destroyed mutants or 1 dead Torment each command phase. One of the most interesting aspects of Traitor Guardsmen is that they have the CULTISTS keyword, meaning they can be affected by abilities and stratagems that work on Cultists such as the auras of the Dark Apostle and Dark Commune (though note that they cant be brought back with. Units with this ability can be set up in blasphemous reserves instead of on the battlefield. Until the end of the phase, when attacks are made against the unit, unmodified wound rolls of 1-3 always fail, irrespective of any abilities of the weapon or model making the attack. Similar to Thousand Sons, they dont come with a mark baked-in, so you have to spend the 15 points to upgrade them, but this actually makes them (hilariously) even more resilient, making them T5 with -1 to wound on incoming attacks that are S5 or S10+. Berzerkers used to be one of the strongest melee units in the game, but just arent what they used to be since their reintroduction in White Dwarf #477. Warpsmiths are essentially the Techmarines of the Chaos Space Marine faction. But there was a lot more to the video, too. Finally, in the third round, you can choose between Wanton Massacre and Wanton Slaughter the latterthen becoming mandatory for the fourth andfifth Battle Rounds. A new addition to the 9th edition Codex, Accursed Cultists are basically groups of possessed Cultists and Mutants who trade any kind of ranged firepower for being annoyingly good in melee. This is solid, but will really only have play on Bike and Terminator units that can put out lots of firepower. Non-Cultist UNDIVIDED CORE or CHARACTER units in CHAOS SPACE MARINES detachments can be upgraded to have a Mark of Chaos, and every DAEMON PRINCE model. Pick a non-Cultists TRAITORIS ASTARTES INFANTRY unit from your army that is performing an action that unit can shoot this phase without failing the action. And whenever you make any attack, if your warlord rolls an unmodified wound roll of 6, the target takes an additional mortal wound. Though he struck down the loyalist Primarch Sanguinius, of the Blood Angels and dealt a mortal blow to the Emperor Horus himself was slain, and his fleets and legions splintered, unable to overcome Earths defences. Good stuff. It also comes with a Demolisher cannon and some other midrange guns. While Fabius Bile is certainly a Chaos Space Marine (he was one of the Emperors Children legion after all), he has long since strayed from any one legion. Fortunately for us, there are very few Chaos Space Marine units in that category. over the course of 8th edition. Note that CULTIST units can only know the first three prayers on the list, i.e. This pairs exceptionally well with the Black Mace, where suddenly youre hitting at AP-4 and 3 damage, with wounds spilling over. Full Masthead & Authors. This upgrades a melee weapon, turning it into a Relic and Daemon Weapon. Once an also-ran to the Dark Hereticus Discipline, these are now the money powers for Chaos, and there are several here that youll want to include in every army you field. Add this to a 2+ save and Armour of Contempt and youve got a model that is stupid hard to kill. Good for Obliterators. Specifically, the Black Rune of Damnation, a relic which can be given to the squad champion with the Trophies of the Long War Stratagem. The Long War can be OK, but generally is only decent if youre going second and able to reliably score by taking an opponent off an objective. Decimators have more value when you can boost their odds of hitting, which is easier in Black Legion but can be accomplished with the Daemonforge Stratagem as well. If this unit has the ICON keyword, each time a model in this unit makes a melee attack, improve its AP by 1. In case you missed the news from AdeptiCon, Games Workshop snuck this one in late last night. ability. Go over and you can choose: Either take D3 mortal wounds and fight normally, or you cant fight with the Daemon Weapon. As a fast melee option they dont hit as hard as Possessed, arent quite as fast and durable as bikes, and arent as cheap as Raptors, making them more of a finesse unit than a brawler.. This message was edited 1 time. In addition to having a decent statline with 6 attacks, the Daemon Prince must take a Mark of Chaos for one of the four Chaos Gods, giving him +1 Strength and attack if you Khorne or making him a Psyker if you take one of the others. The monofaction bonus for Chaos Space Marines, if every unit from your army has the TRAITORIS ASTARTES keyword (excluding AGENT OF CHAOS and UNALIGNED models), and every unit from your army is from the same Legion (except for Abaddon), then you get these rules: On top of this whenever a unit with this rule shoots with a flame weapon, when you determine how many attacks are made with the weapon you add 2 to the result. This can throw a real wrench into your opponents plans, and against some armies can make a big difference. Like the Black Rune Of Damnation, its best use is giving it to a non-Characters unit leader to make a model that hits much harder than expected and comes with ablative bodies. Credits: That Gobbo. On top of that you can give him a Techn-virus injector (do this), to give him +1 damage against VEHICLE units. They can take a mark of chaos but no icon, which limits their effectiveness and means youre either leaving them unmarked or taking Khorne/Slaanesh. You can find more on the math behind the marks and how they affect play in our. The list is pretty long: Hyper-growth bolts, Maelstroms Bite, the Ashen Axe, the Armour Diabolus, Vipers Spite, Icon of the Hydra Cult, Distortion, Armour of Abhorrence, Talons of the Night Terror, Claw of the Stygian Count, Spitespitter, Axe of the Forgemaster, Loyaltys Reward, Trophies of Slaughter, the Black Mace, the Warps Malice, Blade of the Relentless, and Black Rune of Damnation. Until your next Command phase it gets to act as though its at full health. Which is to say, not very high. Traitor Space Marines can select from two Fire Teams: either a team of 3 Chaos Space Marines or 8 Cultists, but can only take one cultist Fire Team in total, so you can't take a 16-model team. On top of that, Legionary squads being able to take psykers means they can often fill in similar gaps, and that means that Sorcerers are really only as good as your need to cast powers 4-6 from the Dark Hereticus tree. Bell of Lost Souls℗ is a registered trademark of If you happen to have them in an Emperors Children list, they also get the Slaanesh keyword, and become a solid target for Delightful Agonies. At the start of the third battle round, you can choose to either remain in, During the fourth and subsequent battle rounds, your army (and all its units) is engaged in. In addition to giving you special rules, Legions also give you access to Stratagems, Warlord Traits, Relics, and Secondary Objectives. On the whole, the ability to toss out mortal wounds at 24 is pretty solid, and Decimators offer that on a fairly durable platform. If you do so, they can arrive in the Reinforcements step anywhere on the battlefield more than 9 away from any enemy models. It doesnt have a particularly impressive damage profile but it can be useful in Red Corsairs, where it gains the ability to Advance and charge after moving 16. This is one of those stratagems youll very rarely use, but will be happy it exists when it keeps a unit alive on a back objective in close game. Pick a TRAITORIS ASTARTES HELBRUTE model in your army hit by one or more of those attacks and not currently in Engagement Range of an enemy. Its also one of the few ways to get hit re-rolls on your characters. Its ability to deep strike and drop off 12 models is great to have, particularly for Emperors Children armies that can use Honour the Prince to make sure an arriving unit can immediately complete a charge. This is balanced out by a restriction on the amount of Cultists units you can take, with them prohibited from outnumbering Traitoris Astartes Core Infantry (your proper chaos marines). Helpful for getting a second trait on another character, though less common in Nephilim where youre spending CP on your first trait and relic. For example, if you run Mortarion in a Supreme Command detachment alongside a unit of Iron Warriors, your Iron Warriors will lose their Legion trait and no longer ignore cover or turn off Wound rerolls. Although a bit expensive for a transport, the Chaos Terrax-Pattern Termite makes up for it by being a hilariously annoying target once it arrives on the table, demanding opponents deal with it as well as its deadly contents. That said, there have been some successful lists that take them, in part because 4 lascannons can be enough to generate the results you need in a pinch. Noise Marines are the Slaanesh-devoted Elite unit in the Chaos Codex, armed with a fun host of stellar abilities and some of the better shooting weapons in the game. On top of all this, the Warpsmith comes with a flamer, a melta pistol, and either a 2-damage power axe or a thunder hammer. Hes always got the AGENT OF CHAOS keyword, and if your army includes any CHAOS LORD models (which includes the likes of Abaddon, Lucius, Haarken, and Huron Blackheart, he can be included in a detachment without taking up a slot. overhaul in the 9th edition codex, getting an entirely new profile that its cousins in Codex: Space Marines and even Death Guard/Thousand Sons lack. You can find information on how to play them in their own Start Competing articles: World Eaters are the odd men out here, currently working off a White Dwarf article, but theyll move over to the own Codex group when their Codex releases in the future. When these guys made it to combat, they straight-up murdered units. Use at the start of your opponents Shooting phase. Geezand if their Terminators also get another wound? Otherwise, you can always find the latest successful lists by visiting, Phew, that was an odyssey! They really need a Rhino, Dreadclaw, or other transport to get them to the fight, but they can be properly annoying to handle and theyre great for going up against tougher units with damage reduction. Youll also have to pay the 15 points to give them the Mark of Tzeentch, but its worth it for the unit. Fast, tough, and thanks to Malicious Volleys able to push out a crazy number of bolter shots, Chaos Bikers can make a great addition to an army as a mobile fire base capable of putting out heavy volumes of mid-range, mid-strength shooting. None of the basic faction secondaries are reliable, and only two of the Legion secondaries merit consideration. The remaining 7 are covered in Codex: Chaos Space Marines, along with two additional Legions, the Red Corsairs and Creations of Bile. Blessed by Slaanesh, he has unnatural abilities at his beck and call, and, even though he has been slain many times, he always returns, emerging from the skin of the victor like a parasite. In this section, well discuss using each of these units outside of their parent legions. Use at the start of your opponents Morale phase. There are a few army-wide special rules that Chaos Space Marines have access to regardless of which legion they hail from, or which god theyve devoted themselves to. Chaos Cultists are an integral part of many Chaos Space Marines armies, and, in the 9th Edition codex, thats been recognised. 2 Wounds confirmed! Chosen arent an every list type of unit since they compete with the more durable Terminators and the faster Possessed, but theyre great midtable units that have a lot of the same deadliness of terminators at a heavily discounted cost. If you do this they get. Upgrades a melee weapon. Its a solid relic though frequently passed over on killy characters in favor of daemon weapons. Pick a CULTISTS MOB unit within 6 of a battlefield edge or your deployment zone. Credit: Liebot https://instagram.com/liebot_pics, A unit of Chaos Space Marines can include a Chaos Daemons (LEGIONES DAEMONICA) Detachment without losing army-wide rules if the total PL of the Daemons Detachment is not more than 25% of the armys total PL (which will be around 100 in 2,000-point games). Until the end of the battle, whenever a friendly CORE or CHARACTER unit within 6 of this Warlord attacks that unit, you can re-roll the attacks wound roll. Where the Apostles value really lies is in the ability to chant a prayer each Command phase the Apostle can chant one prayer he knows, and will do so on a 3+, or a 2+ if one of his goobers is still alive. This means that they can benefit from Let the Galaxy Burn to get +2 shots each, giving a unit of five models 5D6+10 shots whenever they light up an enemy unit. You typically want Lasher Tendrils over Magma cutters if you run them. Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, Gambit, Hellboy, Penn Jillette's New Bluffing Game & More! able to push out a crazy number of bolter shots, Chaos Bikers can make a great addition to an army as a mobile fire base capable of putting out heavy volumes of mid-range, mid-strength shooting. Note that you cannot replace the keyword with DEATH GUARD or THOUSAND SONS unless youre working with Forge World units from Imperial Armour Compendium. This is another very solid durability buff, and can pair well with Nurgle Terminators who want the added durability. Which trait a unit get depends on which legion theyre from. Granted, it has a bit more value in the current meta, where Harpies and Sunshark Bombers are more common, but even with it hitting on 2s and doing 4 damage per swing to those targets its unlikely to actually kill one in a single round of combat. With 9 movement, S5, T5, 3 Wounds and 5 attacks each (that hit at AP-2, 2 damage each), theyre an absolute wrecking ball of a unit. Horus was the fulcrum around which the Chaos Space Marines pivoted from loyalty to heresy. While well cover Abaddons impact on Black Legion armies in the legion article for them (spoiler: Hes a must-take), when Abaddon is your Warlord (and he must be if you include him), then he gains the AGENT OF CHAOS keyword, allowing you to mix him with other legions and armies in the Supreme Command Detachment. This allowed the box to contain two sets of human-style titans, with one set belonging to the traitorous forces of Horus and his heresy. Suffice to say, there are reasons to include these units in your armies, and each of them plays differently outside of their parent legions in ways that affect how they play. Still, you can run them with a trio of Ectoplasma Cannons, where having 3D3 S7 Ap-3, 3-damage shots, each with Blast can be. This transport should see your survivability improve somewhat, especially if youre using Berserkers so stuff them on board and race to the front as fast as you can. Its good for units that need to hold objectives in the open, like your 10-model terminator brick thats already loading up at the buff-et. Ah, the mighty Chaos Cultist. The Heldrake has seen some outside play in some Iron Warriors lists but trust me when I tell you that the Heldrake is just going to break your heart. Marketing Manager: Mars Garrett One saving grace was that you could (hopefully) pick off a few of them on the way in or at least before they got to swing if you were really lucky. This is a unit that can absolutely trade up, and loves to use, The Nurgle-dedicated troops of the Death Guard, Plague Marines have a host of options that make them durable, but very slow, melee threats. Use in the Fight phase when a TRAITORIS ASTARTES KHORNE unit is picked to fight. 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